![]() ![]() From tornadoes to hail to snow to massive temperature changes, nature will pose a serious challenge to your survival. That is not to say there are no dangers though, nature itself can be very unforgiving. Rather than making yet another gun blazing hero tale, The Solus Project is about the journey of a lone survivor across an alien planet. I wanted to achieve the best possible feeling of immersion and atmosphere possible in a virtual environment, and to do so we focused entirely on the planet. It is about truly being on another planet, all by yourself. My background is in designing worlds and environments, so I wanted to create an experience that would utilize my strengths to the maximum. Why did you decide to design a game that placed the emphasis on exploration instead of action? Q: Survival is at the core of The Solus Project, but it’s more about mastering the elements and your environment than taking down enemies. And beyond that we also made this game as an ode to the FPS classics from the 90s, and secret areas are very much a part of those memorable experiences. By having large and extensive secret areas to explore, the world is perceived as not just a background for a story, but a huge environment you are only discovering a tiny part of. The world of The Solus Project was designed to feel large and complex, thereby making you feel more insignificant and lonely. We have many secret areas within secret areas in The Solus Project, something which we feel is crucial for an exploration game. Why was the inclusion of secret areas so important to this project? Q: The planet holds many surprises for those that are willing to search. Who were they? What happened to them? Are any of them still alive? Is what killed them still here? We designed Gliese-6143-C to present you with a beautiful alien world with magnificent sunsets and beaches, but beneath this otherworldly paradise looms a dark secret. You discover huge megalithic alien structures similar to ancient structures found on Earth, and thousands of remains. After having crash landed on a small island however, you soon find out that you do not seem to be the first intelligent being to have set foot on the planet. Islands are covered mostly in grass and moss. Complex animal life exists in the ocean, but the fragmented landmass has prevented land-life from taking off so far. Life on the planet is still in its early stages. It is a massive archipelago that experiences very warm days and very cold nights, and lots of storms. Gliese-6143-C is a harsh and barren planet, covered by a vast ocean. What can you tell us about the planet Gliese-6143-C? Q: Considering the story and the core mechanics, the setting seems crucial for The Solus Project. The world around you lives and breathes, and you are but a small part of this big and intriguing world where secrets, and danger, are found around every corner. You are the only survivor of the first spaceship to leave the solar system and you find yourself all alone on a strange planet. The Solus Project is a game about a journey through an alien world. I wanted to reimagine the space age and the longing for the future. With The Solus Project, I wanted to recreate that feeling of adventure and exploration. ![]() Plus, the space age had just passed and ahead of us lay the mythical year 2000, and the 21st century. The movies we watched, like Indiana Jones, were all about adventure as were the games we played, like Tomb Raider or Unreal. Like many kids from my 70s and 80s, I grew up exploring the world, usually on my own or with friends and often miles from home. ![]() Q: As the spiritual successor to The Ball, can you please explain how The Solus Project came about? So, how has the creative vision for The Solus Project been brought to life and how has a small team leveraged UE4 to construct an entire planet to explore? I caught up with the game’s Creative Director, Sjoerd de Jong, to find out more about the mysterious and fascinating worlds of The Solus Project. But what makes this particular project unique is its commitment to completely immersing the player. This is the goal of The Solus Project, an Unreal Engine 4-powered title that places an emphasis on atmosphere and exploration over the typical take on action. This genre-defining aspect of interactive entertainment means that content creators can think differently about the experiences they want to create and, when done properly, provide a truly memorable experience that transports players to vastly different worlds. While other mediums provide powerful experiences, gaming affords the player the opportunity to dictate the pacing, decide particular outcomes and participate in the story as it unfolds. One of the things that makes interactive entertainment so unique is its ability to facilitate immersion. ![]()
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